The 36 Lessons of Vivec treat CHIM as the act of seeing the world as a dream yet still saying "I" without being unmade. Zero-sum is what happens when that awareness collapses into the whole. Morrowind makes the same move at the level of play.
Vivec tells the player the world is a series of lies told by the gods and by the writers of the game. The player who accepts every quest flag, every essential NPC, and every line of dialogue as fixed is accepting zero-sum: the authored text overwrites any personal version. The player who opens the console or the Construction Set and changes a single variable is attempting the same step Vivec describes. They see the underlying structure and still choose to keep an "I" inside it.
The risk is real inside the fiction and inside the software. Delete the wrong record and the quest breaks; the save becomes incoherent. That is zero-sum rendered as corrupted .ess files. Keep the awareness without destroying the needed references and the world continues, now altered by a will that knows it is altering a construct. Sermon 11's image of the ruling king who learns the secret syllable and does not disappear maps directly onto the player who adds a new line of dialogue instead of god-moding every guard.
Later games soften this. Oblivion and Skyrim hide more of the underlying strings, so the moment of recognition is rarer. The same logic still operates whenever a player reloads an earlier save to preserve a preferred outcome or installs a mod that rewrites a faction's motives. Each time the player is deciding whether the dream gets to keep its original shape or whether their own "I" will be asserted inside it.
The difference from simple cheating is the retention of consequence. A player who uses tgm to ignore every rule has already zero-summed; nothing in the world can push back. The player who keeps the wound system, the limited inventory, and the faction reactions while only changing one authored fact is practicing CHIM. The game still has teeth, yet the player is no longer fully contained by it.
One of Vivec's own tests in the Lessons is whether the student can hold both the knowledge of the dream and the continued existence of the dreamer. That test is repeated every time someone edits Morrowind without turning it into creative mode.
How do you decide which changes still leave the world able to resist you? Have you ever reloaded a save because the version you had written no longer felt like it belonged to the same "I" that started it?